Category Archives: Tech

Scientists launch new tornado research mission using drones

Image by Jonny Lindner from Pixabay

Researchers from multiple universities across the United States on 13 May launched the Targeted Observation by Radars and UAS of Supercells (TORUS) project, an effort to fly drones into supercell thunderstorms in the hope of improving storm forecasts.

The project’s goal is to better understand supercells – thunderstorms that spin – and the powerful tornados that they produce. Covering 365,000 square miles of the US Great Plains, TORUS has been described as “the most ambitious drone-based investigation of severe storms and tornadoes ever conducted”, involving three universities, more than fifty researchers and students, and a storm laboratory.

Led by the University of Nebraska-Lincoln, the project will use a “broad suite of cutting-edge instrumentation” deployed across the Great Plains during the 2019 and 2020 storm seasons to provide a data-driven, multi-dimensional view of each storm system included in the study.

The equipment used in the study will reportedly include four unmanned aircraft systems or drones, a NOAA P3 manned aircraft, eight mesonet trucks equipped with meteorological instruments, three mobile radar systems, a mobile LIDAR system, and three balloon-borne sensor launchers.

The University of Colorado Boulder, Texas Tech University and the University of Oklahoma, along with the National Severe Storms Laboratory (NSSL), also are participating in the project.

According to the NSSL, multiple research teams will “follow severe thunderstorms to study how factors like wind speed, temperature, humidity and pressure may reveal the small-scale structures in a supercell storm and how it contributes to tornado formation”. The data collected will be used to improve current conceptual models of supercell thunderstorms.

Aims of the project include measuring and observing the frequency of changes in the atmosphere and relationships between the different atmospheric boundary layers. Among the tools used in the project will be swarms of radiosondes that take measurements of the atmosphere. They are attached to balloons that are much smaller than traditional weather balloons and as many as 100 can be tracked within the storm at once.

“We are flying more aircraft at the same time,” Adam Houston, associate professor of Earth and atmospheric sciences at the University of Nebraska-Lincoln and one of seven principal investigators, said in a statement. “We’ve only flown one drone in the past, now we’re going to fly four. We can fly in more parts of the storm at the same time, get more data and answer a more extensive set of questions.”

“There are fundamental problems with tornado warnings,” Houston added. “The false alarm rate is high — 75 percent of the time we don’t get a tornado. Yet if you reduce the false alarm rate, you also reduce the rate of detection. We need to improve that gap to save lives.”

“We can do that if we can improve our understanding of small-scale structures and small-scale processes that lead up to storms. We want to know how the storm influences the environment, and vice versa, in the seconds, minutes and hours leading up to the storm and afterwards,” he said.

The study will cover almost the entirety of the Central Plains – aka “Tornado Alley – including parts of North and South Dakota, Texas, Iowa, Wyoming, Nebraska, Kansas, Oklahoma and Colorado. Houston described this area as a great laboratory to better understand severe storms.

“Every place in the United States is vulnerable to super cell thunderstorms,” he said. “What we learn in this laboratory called the Central Plains is applicable to everywhere — it’s geographically agnostic.”

Fieldwork on the project will continue until June 16, with a goal of staying out as long as possible. Houston noted that it is dangerous work, adding: “There’s no getting around it. We’re putting ourselves in the path of these serious storms.”

MIT and US Air Force sign agreement to launch AI Accelerator

Photo by Markus Bürkle from Pexels

The Massachusetts Institute of Technology (MIT) and the United States Air Force said on 20 May that they had teamed up to launch a new program designed to “make fundamental advances in artificial intelligence that could improve Air Force operations while also addressing broader societal needs”.

The project – known as the MIT-Air Force AI Accelerator – aims to “leverage the expertise and resources” of both institutions to conduct research directed at “enabling rapid prototyping, scaling, and application of AI algorithms and systems”.

The Air Force said it plans to invest approximately US$15 million per year in the project as it builds upon a five-decade relationship with MIT. The collaboration is expected to support a minimum of ten projects addressing concerns that are important to the Air Force and society more broadly, including disaster response and medical readiness.

MIT said that – under the agreement – it would form interdisciplinary teams of researchers, faculty, and students whose work focuses on topics in artificial intelligence, control theory, formal methods, machine learning, robotics, and perception, among other fields.

The teams will also include leaders in technology policy, history, and ethics from a range of departments, labs, and centers across the Institute, and members of the Air Force will join and lend expertise to each team.

“This collaboration is very much in line with MIT’s core value of service to the nation,” Maria Zuber, MIT’s vice president for research and Professor of Geophysics, said in a statement. “MIT researchers who choose to participate will bring state-of-the-art expertise in AI to advance Air Force mission areas and help train Air Force personnel in applications of AI.”

“MIT is the leading institution for AI research, education, and application, making this a huge opportunity for the Air Force as we deepen and expand our scientific and technical enterprise,” Secretary of the Air Force Heather Wilson added. “Drawing from one of the best of American research universities is vital.”

According to Daniela Rus – director of MIT’s Computer Science and Artificial Intelligence Laboratory (CSAIL), and Professor of Electrical Engineering and Computer Science – the project will attempt to “advance the underlying science behind AI and facilitate societal applications, including helping create solutions in fields like disaster relief and medical preparedness that are of interest to the Air Force”.

“We plan to assemble interdisciplinary teams that will collaborate across disparate fields of AI to create new algorithms and solutions,” she added, to assist complex decision-making that might help the Air Force, for example, better focus its maintenance efforts — an expensive and critical part of its aircraft operations.

This research also intends to develop AI to assist humans in aspects of planning, control, and other complex tasks. Finally, the work aims to enable rapid deployment of advanced algorithms and capabilities developed at MIT to foster AI innovation across the country, MIT said. In addition to disaster relief and medical readiness, other possible research areas may include data management, maintenance and logistics, vehicle safety and cyber resiliency.

“The AI Accelerator provides us with an opportunity to develop technologies that will be vectors for positive change in the world,” Rus said. “This new project will integrate societal implications into research from the outset.”

“MIT continues to pursue research that addresses current problems, while training researchers to think through the implications for tomorrow as research is translated to new technologies and new problems,” concluded Krystyn Van Vliet, associate provost and Professor of Materials Science and Engineering and of Biological Engineering. “The MIT-Air Force AI Accelerator allows MIT to demonstrate that concept when AI provides one of the tools for human decisions.”

YouTube uses machine learning tool to cut down long ads

YouTube uses machine learning tool to cut down long ads
Image by Gerd Altmann from Pixabay

Popular US-based video-sharing website YouTube has launched a new tool that uses machine learning to automatically cut down longer advertisements on videos uploaded to the website into smaller versions that only last for six seconds.

The “bumper” advertisement format was first introduced on YouTube back in early 2016 as part of the website’s drive to optimize the site for mobile viewing and are un-skippable. In a blog post, product manager Zach Lupei said the new format would be “ideal for driving incremental reach and frequency” particularly on mobile where so-called “snackable videos” perform well.

YouTube’s new tool – dubbed the Bumper Machine – is currently in alpha testing (which will lead to beta testing and eventually general availability) and relies on machine learning models that are trained to “identify interesting, well-structured moments in a longer video”.

These elements include aspects such as product or brand information, human faces, motion or contrast. The Bumper Machine “organizes these moments and brings them together to generate several different six-second ad variations for you to pick from, all in a matter of minutes”. The result can be adjusted with “simple edits” before users save them.

YouTube announced the new tool at parent company Google’s Marketing Live conference for advertisers on 14 May, alongside new “Discovery ads” that allegedly combine “rich audience targeting features and visually engaging, native formats to help you better personalize your ads to inspire customer action at scale”.

They don’t require advertisers to provide a video, instead requesting that they simply provide the “best images” from existing social media campaigns – including logos and other promotional images – as well as a headline, description, business name, URL and call-to action text. They will then place ads with a gallery of up to eight images in search results.

YouTube claims it will then “optimize your media mix or maximum performance across Gmail, Discover and the YouTube Home feed”. This includes placing the new ads on the Google homepage via its Discover feature, a Facebook-style news feed that users can swipe through to view an algorithmically personalized set of articles, videos and other digital content.

Google executives reportedly told journalists that the new features were “a response to how users behave, not competition”. However, they come as “choppy revenue growth [prompted] questions from some Alphabet investors about whether services such as [Amazon] and [Facebook’s] Instagram are drawing online shoppers and in turn, advertisers away from Google”.

The ads on the Google homepage appear on what the company calls its Discover feature, a Facebook-style news feed that users swipe through to view an algorithmically personalized set of links to articles, videos and other online content.

Google has been testing ads on Discover since last Autumn, when it said more than 800 million people were using the feature monthly. The gallery ads are part of an effort to make search results more visual, the company reportedly said, and they are expected to garner more clicks, which could lead them being shown in more results.

San Francisco bars law enforcement from using facial recognition

Image by Free-Photos from Pixabay

The American city of San Francisco approved ordinance on 14 May that barred the police department and other city agencies from using facial recognition technology on residents in a groundbreaking move that privacy advocates support but critics think goes too far.

The legislation, which was written by city Supervisor Aaron Peskin and passed by a vote of eight to one by the city’s Board of Supervisors, will also compel city departments to disclose the surveillance technology that they are currently using and to seek approval from the board for any new technology that collects or stores data on individuals.

As they are federally regulated, the city’s airport and port will be exempt from the ban. According to local newspaper San Francisco Chronicle, the city’s police department estimated that it would take between two and four full-time employees to fully comply with the new ordinance. The department said that it does not currently employ any facial recognition technology in its work.

Supervisor Catherine Stefani cast the dissenting vote, reportedly saying that she was “was concerned about how a complete ban on facial recognition could prevent the city’s law enforcement from having access to a potentially useful crime-solving tool”.

Stefani was also worried that forcing departments to disclose surveillance technology and seek board approval for anything new could “bog them down” with extra work. While this “does not undermine” what she deemed a “very well-intentioned piece of legislation”, Stefani added, she is “not yet convinced” and still has “many outstanding questions”.

In a statement published the same day, local advocacy group Stop Crime SF said it believed a moratorium (i.e. suspension or freeze) on facial recognition technology would have been more appropriate than an outright ban.

It said that it agreed that there are “problems” with the technology and that it “should not be used today” but noted that it “will improve and it could be a useful tool for public safety when used responsibly and with greater accuracy”.

The door should be kept open for that possibility, the group’s vice president, Joel Engardio, said, especially when facial recognition can be used to “help locate missing children, people with dementia and fight sex trafficking”.

Although the ban is the first-of-its-kind, San Francisco isn’t alone in considering this type of legislation as several other cities are considering barring the use of facial recognition, including Oakland and Berkeley in California, and Somerville in Massachusetts.

AI SpaceFactory Wins First Place in NASA 3D-Printing Habitat Challenge

Image by Aynur Zakirov from Pixabay

New York-based “multi-planetary architectural and technology design agency” AI SpaceFactory said on 6 May it had won the US National Aeronautics and Space Administration’s (NASA) 3D-Printed Habitat Challenge with a proposal to build a tall, slim Mars habitat called “Marsha”.

During the final of challenge, participants had thirty hours to build a one-third scale version of their design using a 3D printer. AI SpaceFactory were lauded by NASA for the automation of their print – completed with nearly no human assistance in 30 hours – and the innovative materials used in its creation.

The company created Marsha using a “biopolymer basalt composite” that is biodegradable and derived from recyclable material naturally found on Mars. According to AI SpaceFactory, the material was “found to be stronger and more durable than its concrete competitors” after “withstanding NASA’s pressure, smoke and impact testing”.

MARSHA uses a “dual-shell system to isolate the habitable spaces from the natural expansion and contraction caused by extreme temperature swings on Mars”, which the company said results in an interior that is “free to be light, airy, highly mass-optimized and human”.

AI SpaceFactory was awarded US$500,000 in prize money and now plans to launch an IndieGoGo campaign to develop a similar eco-friendly habitat for Earth that will be based on the Marsha concept but named “Tera”.

The company believes it will be the first of its kind and plans to make it “available to anyone wanting to experience what sustainable life might be like on Mars”. Tera will “emphasize the need for new, renewable construction technologies on this planet, while researching what’s needed to enable life on a new one”, it said.

“We developed these technologies for Space, but they have the potential to transform the way we build on Earth,” David Malott, CEO and Founder of AI SpaceFactory, said in a statement. “By using natural, biodegradable materials grown from crops, we could eliminate the building industry’s massive waste of unrecyclable concrete and restore our planet.”

The 3D-Printed Habitat Challenge is one of NASA’s Centennial Challenges program competitions and challenges participants to build a 3D-printed habitat for deep space exploration, including the agency’s missions to the Moon, Mars or beyond.

The multi-phase challenge – of which the On-Site Habitat Competition was the final stage – is intended to “advance the construction technology needed to create sustainable housing solutions” for Earth and beyond, and offers a total of US$3.15 million in prize money.

The previous two phases consisted of the Design Competition – in which teams were required to submit architectural renderings – and the Structural Member Competition – which focused on material technologies and required teams to create structural components for habitats. They were completed in 2015 and 2017 respectively.

The 3D-Printed Habitat Challenge is managed through a partnership with NASA’s Centennial Challenges program and Bradley University. The Centennial Challenges program is part of the agency’s Space Technology Mission Directorate, and is managed at NASA’s Marshall Space Flight Center in Huntsville, Alabama.

Five Star Trek Technologies That Actually Exist Now

Image via Wikimedia Commons under a Creative Commons Attribution-Share Alike 4.0 International license.

When Star Trek: the Original Series first premiered on 8 September 1966, it was ahead of its time in many respects, optimistically forecasting a future with people of all races (eh, most races) cooperating towards a shared goal: to explore the vast wonders of the universe we inhabit together.

It posited that, following a third world war, humanity would come together to form a single world government, make huge advancements in human rights and develop technologies that would allow us to traverse the stars at lightspeed.

We haven’t quite got there yet (and hopefully we can do it without the war part, although it’s not looking too promising) but Star Trek creator Gene Roddenberry’s most famous work has gone on to inspire the creation of some of the technologies that we take for granted today – and, in some cases, even rely on to function on an everyday basis.

Communicators

This is perhaps one of the most obvious examples of technology that seemed completely farfetched back in Rodenberry’s day but that many of us would struggle to survive without in the modern world. Star Trek’s communicators – not the badges of later series but the original flip phone style ones of the Kirk era – were clear precursors for the modern mobile phone.

Martin Cooper, the man often credited with the invention of the first viable mobile phone, has publicly stated that he was inspired by Star Trek’s communicators and phone developers went on to create flip phones that looked very much like those used by the crew of the Enterprise.

Hyposprays

This technology actually predates Star Trek. In the real world, we call hyposprays – a form of hypodermic injection of medication used to deliver inoculations and other medicines – jet injectors. Originally designed for mass vaccinations, jet injectors are safer and faster than standard needles in administering vaccines.

They work by subcutaneously injecting a liquid vaccine, using high air pressure to shoot it deep enough under the skin that no needle in required. They’re similar in appearance to the kind of paint guns we use on cars and use a larger container for the vaccine, allowing doctors and other medical personnel to quickly inoculate large numbers of people.

Transporters

Beam me up, Scotty! Kirk never actually said this famous line in the television show but the iconic transporter beams featured in just about every episode, reportedly because Roddenberry didn’t have a large enough budget to build a shuttlecraft set but needed a way to quicker transport characters from one place to another.

While it’s unlikely that we’ll ever be able to move a human being from one place to another in this way – essentially by disassembling a person on the atomic level at one end and reassembling them in the same order at the other – we have technically achieved teleportation of photons (light particles) and atoms. However, the particles don’t actually disappear and reappear – an exact copy appears at the destination, while the original is destroyed. Human beings consist of around 15 trillion cells so it’s unlikely that this method is going to work for human teleportation – and we’d still have to destroy the original, which seems impractical at best and unethical at worst.

Tractor Beams

The ability to tow an entire starship (if we ever manage to invent such a thing outside of science-fiction) using a tractor beam still sounds out-of-this-world impossible but two New York University professors are working on it nonetheless, using a light beam to control tiny microscopic particles. These are basically optical tweezers aka small lasers focused into beams capable of manipulating molecules and moving them with precision, suspending them in an optical trap.

And in 2015, a team of UK-based engineers announced to the world that they’d invented a way to use soundwaves to move tiny objects of up to 5mm in size without physically touching them. They believe such technology in its current form has a lot of potential for medical usage, and expect that further study will lead to the development of larger, more powerful tractor beams that can move heavier objects in the future.

Best Gaming PC’s for 2019

Courtesy of Falcon Northwest under a Creative Commons Attribution-Share Alike 4.0 International license

Gaming PC’s are quite possibly one of the hardest pieces of tech to recommend. Every user is going to be looking for something a little different and every game is going to use system resources in different, horrifically inefficient ways. However, should you want to avoid building your own system that’s customized down to the very smallest details for your specific gaming needs, here are a few suggestions for the best gaming PCs you can buy in 2019.

HP Pavilion Gaming 790 Desktop

With the base model costing a meagre US$750, this is the best of the cheaper options. It’s compact and understated, targeting the casual gamers among us with the minimum you should need to play relatively undemanding games in 1080p with minimal frustration. It comes with i5-8400 with Optane to accelerate disk operations with the 1 terabyte hard drive, a GTX 1050 and 8GB of RAM – as well as a ton of connections at the front, including four USB-A ports, one USB-C port and an SD card slot.

Alienware Aurora R8

This midsize desktop clocks in at US$800 for the base configuration with an i5-9400, 8GB RAM, a Radeon RX 560X and a 1 terabyte hard drive. At under US$1000, you’re not going to get the best performance possible but you should be able to get more than 60fps in 1080p on the kind of action-oriented games with less detailed graphics that aren’t full of big-texture. It also boasts a bunch of connectors, including a USB-C and three USB-A ports at the front. For slightly better performance, try swapping out the hard drive for a solid state drive – it has less capacity but Windows really will run faster on it – and spend a little extra on the 2×2 Wi-Fi networking card.

Falcon Northwest Tiki and Talon

Falcon Northwest specializes in ultra-fast systems with effortlessly cool custom paint jobs. The Tiki is its most compact system with the capacity for a top-of-the-line i9-9900K and GeForce RTX 2080 Ti but nothing larger. The Talon, however, is designed pretty much like a standard midsize tower so you can pack in a lot of high-end components, including an 18-core i9-9980XE and dual RTX 2080 Ti cards (or dual Quadro P6000s). And with the brand’s signature customization added, it’s not so standard at the end of the day.

Also read: Best Budget Gaming PC Build for 60FPS Gaming

On the downside, you’re stuck with onboard audio and networking for most of the available configurations, and it’s terrifically expensive with a website noticeably devoid of any support information (get ready to spend time poring through the hardcopy documentation and media arranged in an old-fashioned binder of all things).

Origin PC

For maximum performance and/or configurability, go with a boutique builder like Origin. You can get similarly fast systems for insane prices from more mainstream companies like Alienware but they’re a little more on the cookie-cutter side and tend to be more conservatively tuned. Plus the customer service is never as useful or personalized. Boutique companies also tend to be more transparent about the components that you’re choosing – especially with the Origin PC, which lets you get right now to the nitty gritty of it all, allowing you to pick the brand and speed of memory and power supply as well as the motherboard and even the color of the cover for the power supply cables.

Unlike Falcon Northwest, they don’t come with particularly pretty outsides but you can get a custom paint job and laser etching to perk them up a little. Plus, the cases are well designed, easy to open up and work inside, and have transparent side panels which looks cool and allows you to see what’s going on without having to pull everything apart first.

BBC to bring VR to more than 40 local libraries across the UK

Image by Gerd Altmann from Pixabay

Britain’s main public service broadcaster is taking its virtual reality (VR) experiences on tour this summer at over forty participating libraries around the country, in partnership with Libraries Connected and the Scottish Library and Information Council.

Members of the public will be able to try out a range of the BBC’s VR experiences, including Congo VR – a three-part news documentary that takes viewers into the Democratic Republic of the Congo, one of Africa’s most dangerous and beautiful countries – and 1943 Berlin Blitz, a film in which viewers join the Royal Air Force (RAF) on a bombing run during the Berlin Blitz.

Placed in the footsteps of BBC war reporter Wynford Vaughan-Thomas and sound recordist Reg Pidsley, who genuinely went on this mission in 1943, viewers will experience sitting in the belly of Lancaster bomber ‘F for Freddie’ as VR transports them high over Berlin in the midst of anti-aircraft fire. Wynford’s commentary was one of the most ambitious and dangerous reports to be made during World War Two, and viewers can step into his shoes to experience war reporting as never before.

Some libraries will also be showing the BBC’s People Just Do Nothing VR, a short 360° version of the hit sitcom. Viewers have been kidnapped by Chabuddy G and the Kurupt FM crew, and are sat on the sofa of Steves’ flat while MC Grindah and DJ Beats run through a hit to try and convince you to sign them to your record label.

“Virtual reality is an extraordinary way to experience a story, by immersing yourself in it completely you get a huge connection to it,” Zillah Watson, head of BBC VR Hub, said in a statement. “The trouble is that headsets are expensive, and only a very small number of people have them at home. That’s why we wanted to bring some of our favorite experiences out on the road, and by putting them into local libraries across the UK we’re hoping to give everyone the chance to try out virtual reality.”

Fans keen to try out virtual reality from the BBC can find out if their local library is showing on this online schedule, which will be updated each week with details of where the tour is heading next: https://canvas-story.bbcrewind.co.uk/sites/bbcvrtour/

Artificial Intelligence at Google’s I/O 2019

Image by 377053 from Pixabay

Artificial intelligence (AI) plays a key role at almost every technology conference these days and Google annual developer conference, held over three days between 7 May and 9 May in San Francisco this year, was no different.

I/O 2019 saw the ubiquitous search engine provider announce updates and launches across its portfolio, including the latest beta release of Android Q, Google’s cross-hardware operating system; the Pixel 3a and Pixel 3a XL smartphones; augmented reality in Google Search; Duplex on the web; enhanced walking directions in Google Maps; and more.

On the AI-focused side of things, the company announced the winners of its $25 million AI Impact Challenge, some six months after it was first launched. Coming from twelve different nations, the winners will use a Google grant of up to US$2 million each to apply machine learning to fight some of the world’s biggest challenges.

The company also unveiled three separate accessibility projects designed to help people with disabilities, including Project Euphoria, to assist people with speech impairments; Live Relay, to help those with hearing challenges; and Project Diva, which aims to help people give Google Assistant commands without using their voice.

Elsewhere, Google told attendees that Google Assistant will soon become ten times faster than its current speed with “on-device” machine learning and plans to introduced a turbocharged version of the Assistant to Pixel phones later this year.

It claimed that the updated version won’t require repeatedly triggering with a repeated hotword – e.g. “hey Google” – and will be able to complete tasks like transcription, file searches, and selfie-snapping offline, without an internet connection, thanks to smaller speech recognition model than that of the current version.

For voice app creators, Google announced a number of upgrades to its Actions on the Google platform, allowing developers, for example, to tether an action to “how to” questions using a newly introduced “how-to markup language”. This means that Google Assistant-powered apps should theoretically be better equipped to respond to commonly asked questions with relevant text, images and instructional videos.

Google Lens, the company’s visual search and computer vision tool, will soon be able to surface top meals in a restaurant when users point their smartphone camera at a menu, using its ability to recognize all manner of real-world objects. Google said that Lens will also soon be able to read translated text aloud if users point their camera at printed content and will be able to help spilt a bill or calculate a tip following a meal.

It also revealed that it has plans to expand Google Duplex, a verbal chat agent that can make appointments for you over the phone (it started rolling out to smartphone users last year), to the web, where it will be able to handle relatively complex matters such as car rental bookings for you.

The company’s cloud unit announced that it would be making pods with 1,000 tensor processing unit (TPU) chips available in public beta. Google has be developing its own TPUs — programmable, custom chips designed to power extreme machine learning tasks — for some time, and researchers and developers can use them to train AI models.

Unsurprisingly, Google also focused on the role of AI and machine learning as it relates to privacy, detailing its work in federated learning, a distributed AI approach that looks to facilitate model training by aggregating samples that are sent to the cloud for processing only after they’ve been anonymized and encrypted. The company claims that it’s Gboard keyboard for Android and iOS already uses federated learning to improve next-word and emoji encryption across “tens of millions” of devices.

On the second day of I/O, Google published a list of privacy commitments regarding its hardware products, detailing how personal data is used and how it can be controlled. The document notes, for example, that the new Nest Hub Max, which uses an on-device facial recognition feature to spot familiar people and surface contextually relevant information, doesn’t send facial recognition data to the cloud.

YouTube, Facebook and Twitter grilled over abuse faced by British MPs

YouTube, Facebook and Twitter executives have been grilled by members of the British Parliament at a committee hearing over how the social networks handle online abuse levelled at parliamentarians, the BBC reports.

Members of Parliament (MPs) are said to have argued that such hostility undermined democratic principles, with Twitter representative Katy Minshall admitting that it was “unacceptable” that the site had relied wholly on users to flag abuse in the past.

She insisted that the social network’s response to abuse had improved but acknowledged that there was more to be done.

Harriet Harman, chair of the Human Rights Committee, said there was “a strong view amongst MPs generally that what is happening with social media is a threat to democracy”, and SNP MP Joanna Cherry cited specific tweets containing abusive content that were not removed swiftly by Twitter, one of which was only taken down on the evening before the committee hearing.

“I think that’s absolutely an undesirable situation,” Minshall, Twitter’s head of UK government, public policy and philanthropy, said.

In response, Cherry argued it was in fact part of a pattern in which Twitter only reviewed its decisions when pressed by people in public life.

When MPs questioned how useful automated algorithms are for identifying abusive content, Facebook’s UK head of public policy, Rebecca Stimson, admitted that their application is limited with the platform’s algorithms only correctly identifying around 15% of pieces of offensive content as in breach of the site’s rules.

“For the rest you need a human being to have a look at it at the moment to make that judgement,” she explained.

Labour MP Karen Buck suggestd that algorithms might not identify messages such as, “you’re going to get what Jo Cox got” as hostile, referring to the MP Jo Cox who was murdered in June 2016.

“The machines can’t understand what that means at the moment,” Stimson agreed.

Both Stimson and Minshall said that their respective social networks were working to gradually improve their systems, and to implement tools to proactively flag and block abusive content, even before it’s posted.

The committee said it was shocked to learn that none of the companies had policies of reporting criminal material to law enforcement, except in rare cases when there was an immediate threat.

Committee chair Yvette Cooper pressed Facebook’s public policy director, Neil Potts, on whether the company was reporting identities of those trying to upload footage of the Christchurch shooting to the authorities in New Zealand.

Potts said the decisions were made on a “case by case” basis but that Facebook does not “report all crimes to the police”, and that “these are tough decisions to make on our own . . . where government can give us more guidance and scrutiny”.

Representatives of both Twitter and Google, YouTube’s parent company, admitted neither of their companies would necessarily report to the police instances of criminal material they had taken down.

British drone owners may be charged annual fee under new proposals

The UK Civil Aviation Administration (CAA) has launched a consultation on introducing a license fee of £16.50 per year to cover the costs of Britain’s new drone registration scheme with a final decision expected by the regulator in July 2019.

In 2018, the country’s government decided to mandate a drone registration and education scheme to “strengthen the accountability of drone users and their awareness of how to fly their drones safely”, a requirement that is now enshrined within UK law.

A number of other countries already have – or are developing – similar schemes and the CAA expects that it will soon become a requirement under “wider international law”. For example, new EU rules will mean each member state has to hold a national register of drone users. France has a free registration scheme, and similar schemes in the US and Ireland cost US$5 and €5 respectively.

The UK’s scheme will require all those operating drones and model aircraft (that weigh between 250 grams and 20 kilograms) in UK airspace to register by the end of November 2019 and to take an online safety test with a fine of £1000 for noncompliance.

The CAA said it had been developing the technology needed to implement the registrations scheme since summer 2018 with input from the Department of Transport (DoT) and unnamed stakeholders.

The government has provided a “significant amount of taxpayer funding” to cover costs of developing the scheme up until the beginning of October, the CAA said, but after that the cost of running the scheme will be “borne by those who use it under the user pays principle”.

This is because the CAA as a statutory body is required to recover its costs from the entities it regulates. The agency uses the same funding model for its other regulatory functions, including regulation of pilots, engineers, general aviation, airlines and airports.

The charge covers IT hosting and security costs; CAA personnel and helpdesk; identity verification; a national education and awareness campaign; and costs of further upgrades to the initial drone registration service. The amount is based on an assumption of 170,000 registrations over the initial 18 month period.

The CAA said it would review the drone charge after its introduction and implement any changes from April 2021, including considering whether a three year rather than annual renewal period would be more appropriate. It believes that the proposed charge “represents a balance between keeping the charge for registration low and ensuring that the scheme covers its costs”.

Respondents to the consultation are being asked to provide answers to three key questions:

1. What is your view on the CAA’s proposed charge, in terms of the level and structure of the charge?

2. Do you have alternative ideas about how the CAA could cover the costs of running the registration scheme?

3. Are the CAA’s estimated volumes appropriate for the make-up of drone operators in the UK, based on existing sources of data and your own observations?

The CAA is asking drone users, model aircraft operators, relevant industry stakeholders and members of the public to submit answers to the consultation using the CAA Drone Registration Scheme Consultation online submission form. The consultation closes on 7 June 2019.

The FVP UK association of recreational radio control drone and model aircraft pilots, which represents at least 4000 flyers, described the charge as “absolutely outrageous” and alleged that “you get absolutely nothing to show for it”.

In a call to action posted on its website, the association said it was “excessive and a barrier to participation in the hobby”, and suggested that the registration scheme would be “detrimental to the future of unmanned aircraft flying in the UK”.

It would place requirements upon operators and owners that are “are excessive and more onerous than those for manned aviation”, it claimed, alleging that the consultation reveals that “key policy decisions” had been added in the absence of publicly promised consultations or further discussions.

Microsoft announces partnership with US Department of Veterans Affairs

On 30 April, multinational technology company Microsoft Corporation announced that it had entered into a collaboration with the US Department of Veterans Affairs (VA) to “enhance opportunities for education, recreation and therapy for Veterans with mobility limitations”.

The partnership, which was formalised on 18 April, will introduce the Xbox Adaptive Controller — a video game controller designed for those with limited mobility — into select VA rehabilitation centres around the country as part of therapeutic and rehabilitative activities aimed at “challenging muscle activation and hand-eye coordination, and greater participation in social and recreational activities”.

The VA and Microsoft said they jointly “identified an opportunity” at 22 VA medical centres across the United States “to introduce or reintroduce gaming to Veterans with spinal cord injuries, amputations, and neurological or other injuries”.

Microsoft is donating its Xbox Adaptive Controller, game consoles, games and other adaptive gaming equipment as part of the collaboration. Designated VA staff will engage with veterans using the equipment, and share feedback with Microsoft on “therapeutic utility” and veterans’ experiences using the technology.

The company has a “long-standing strategic partnership” with the VA, having worked with them for over 20 years to provide care and service to veterans.

According to Microsoft, gaming is a popular pastime of military personnel. The company opined that across to the Adaptive Controller for the Xbox, Microsoft’s flagship games console, provides veterans with the “opportunity . . . to experience gaming’s various benefits”.

These allegedly include staying in contact with friends and family around the world, building esprit de corps through competitive or cooperative gameplay, and providing stress relief.

Controllers will not only be available to veterans at the facilities participating in the project, alongside other equipment, they will also be accessible at events hosted by the VA’s Office of National Veterans Sports Programs and Special Events, such as the National Veterans Wheelchair Games.

Sixteen centres have confirmed their participation in the programme to date, including the Central Alabama VA Health Care System (HCS) and the James A Haley Veterans Hospital in Tampa, Florida,  with at least six additional centres projected to join the project in the future.

“This partnership is another step toward achieving VA’s strategic goals of providing excellent customer experiences and business transformation,” VA Secretary Robert Wilkie said in a statement. “VA remains committed to offering solutions for Veterans’ daily life challenges.”

“We owe so much to the service and sacrifice of our Veterans, and as a company, we are committed to supporting them,” added Satya Nadella, CEO of Microsoft. “Our Xbox Adaptive Controller was designed to make gaming more accessible to millions of people worldwide, and we’re partnering with the [VA] to bring the device to Veterans with limited mobility, connecting them to the games they love and the people they want to play with.”

Netflix management eyes mobile growth

In online streaming giant Netflix’s Q1 earnings call, Chief Product Officer Greg Peters reportedly told investors and journalists that while the company dominates in the streaming services market, it isn’t the leading choice for entertainment when it comes to people using their phones.

“I think the most important headline message [is] how much time we don’t win on the mobile experience,” he said. About 97.5 percent of the time “around the world, people are using other different entertainment services, other ways to enjoy their time on their mobile phone.”

Peters believes that mobile can be a way for the company to add subscribers and said he wants the company to leverage its existing relationships to make that happen.

“It’s a great place for folks to find out about Netflix, to sign up for the service, even if they’re signing up for the service on mobile and then they’re watching on other devices like the TV, which we see as a common paradigm,” he added.

“It works really well with our partners, because whether it’s handset partners, which we can work to sort of preload our application on, or actually the mobile operators, which we can work on increasingly doing things like bundling Netflix as part of their standard offering, which you see us doing more and more around the world.”

Netflix expects growth in its home market – the United States – to slow; after adding around 1.75 million subscribers in the US in Q1, it forecasted closing Q2 only have added 300,000 more, due to increased churn after its recent hike in prices.

While the eventual launch of 5G mobile internet in the US – and other parts of the world – should herald an increase in subscribers for the company as it will facilitate faster and more reliable streaming for millions of customers.

There’s nothing more irritating that paying for a stream and then waiting hours for it to buffer or being forced to watch in standard definition because your bandwidth just isn’t big enough. Watching streaming video on a smartphone without Wi-Fi can be very frustrating at the moment.

In the meantime, there are other avenues that Netflix can pursue in its attempt to break into the mobile market. For example, it could make more deals like its current partnership with T-Mobile, where the wireless carrier actually pays for its customers to get the streaming service.

It seems very likely that other carriers around the world might be interested in bundling the streaming service with their mobile plans and/or using it as a carrot to dangle when trying to encourage customers to sign up to their services.

Netflix has also recently been testing a new US$3.63 mobile-only subscription plan in select countries. In India, the only test country that the notoriously private company was willing to divulge to the press, that’s half the cost of Netflix’s basic streaming plan, which covers all devices.

UK Defence Secretary Gavin Williamson fired over Huawei leak

UK Defence Secretary Gavin Williamson was reportedly fired from his position on 1 May 2019 following an inquiry into a leak from a top-level National Security Council (NSC) meeting.

The leak in question concerned an alleged plan to allow embattled Chinese telecommunications manufacturer Huawei limited access to help build the UK’s new 5G network recently reported in the country’s national news.

Williamson, who had been defence secretary since 2017, is said to have “strenuously” denied leaking the information after Prime Minister Theresa May told him in an evening meeting that she had information that provided “compelling evidence” that he was responsible.

In a letter confirming his dismissal, she reportedly said: “No other, credible version of events to explain this leak has been identified.”

Responding via a letter to May, Williamson said he was “confident” that a “thorough and formal inquiry” would have “vindicated” his position, adding that while he appreciated being offered “the option to resign”, to do so would be to accept that he, his civil servants, military advisors or staff were responsible, which he maintained “was not the case”.

The inquiry into the leak began after British newspaper the Daily Telegraph reported on the Huawei decision and subsequent warnings within the cabinet concerning possible risks to national security over a deal with the company.

The NSC is comprised of senior cabinet ministers and its weekly meetings are chaired by the prime minister. Other ministers, officials, and senior figures from the country’s armed forces and intelligence agencies (MI5, MI6 and GCHQ) are invited when needed.

It is intended to be a secure forum in which secret intelligence gathered by the aforementioned agencies can be shared with ministers, all of whom will have signed the Official Secrets Act.

There has been no formal confirmation of any role for Huawei in the UK’s development of a 5G network and the office of the prime minister reportedly said that a decision in the matter would be made at the end of spring. Huawei has denied that there is any risk of spying or sabotage if it is included in the UK’s plans.

The company was founded by Chinese businessman Ren Zhengfei in 1987 with a meagre investment of US$5,600. It has since become the world’s biggest telecoms equipment firm, with $107 billion in revenue and customers in 170 countries and regions in 2018.

Besides producing cutting edge smartphones, Huawei is at the forefront of the revolutionary 5G technology. It’s growing geostrategic importance has placed it at the centre of a brewing tech cold war between the US and China with several major countries banning the company’s new technology from domestic infrastructure over allegations of spying and ties to China’s communist party.

Naturally, Ren denies that Huawei has any links to the Chinese government and attributes the company’s growth to unparalleled customer service.

Samsung Electronics Expands AI Lab in Canada

Samsung Electronics announced on 2 May the expansion of its ‘Samsung Advanced Institute of Technology (SAIT) artificial intelligence (AI) Lab Montreal’ in Canada. The lab will help the company to “strengthen its fundamentals in AI research and drive competitiveness in system semiconductors”.

The AI Lab is located in Mila – the Montreal Institute for Learning Algorithms – a research centre in the field of deep learning founded by Professor Yoshua Bengio at the University of Montreal. SAIT AI Lab Montreal has an open workspace with the aim of working closely with the AI research communities in Mila.

The lab will focus on unsupervised learning and Generative Adversarial Networks (GANs) research to develop “disruptive innovation and breakthrough technologies, including new deep learning algorithms and next generation of on-device AI”.

To drive the effort, the AI Lab has !actively recruited leaders in deep learning research”, including Simon Lacoste-Julien, Professor at the University of Montreal, who recently joined as the leader of the lab.

Also read: Where are Samsung Phones Made? It’s More than One Country

In addition, Samsung is planning to dispatch R&D personnel in its Device Solutions Business to Montreal over time, and to utilize AI Labs as a base for training AI researchers and for collaborations with other advanced AI research institutes.

Bengio is one of the world’s greatest experts on deep learning, machine learning, and AI. SAIT has collaborated with him on deep learning algorithm research since 2014, successfully publishing three papers on academic journals.

SAIT has actively pursued research collaboration with other top authorities in the field, including Yann LeCun, Professor at New York University and Richard Zemel, Professor at University of Toronto. Bengio and LeCun, along with computer scientist Geoffrey Everest Hinton won the 2018 Turing Award which is known as the “Nobel Prize in computer science”.

“Samsung’s collaboration with Mila is well established already and has been productive and built strong trust on both sides,” Professor Bengio said in a statement. “With a new SAIT lab in the midst of the recently inaugurated Mila building and many exciting research challenges ahead of us in AI, I expect even more mutually positive outcomes in the future.” “SAIT focuses on research and development – not only in next generation semiconductor but also innovative AI as a seed technology in system semiconductors,” added Sungwoo Hwang, Executive Vice President and Deputy Head of SAIT. “SAIT AI Lab Montreal will play a key role within Samsung to redefine AI theory and deep learning algorithm for the next 10 years.”

BlizzCon to return to California in November 2019

Game developer Blizzard Entertainment announced on 25 April that BlizzCon, its annual convention, will return to the Anaheim Convention Centre in California this November.

Featuring a wide range of attractions and activities, BlizzCon brings attendees together for a weekend of gaming, in-depth developer panels, world-class esports competitions, cosplay and “opportunities for community creativity to shine in the spotlight”.

This year, the convention is expanding to include “more active hall space” at the convention centre, and a “fun and casual get-together” called BlizzCon Pregame Festivities that will fun outside of the centre on the day before the show starts.

BlizzCon is also offering a new ticket option in 2019 – the BlizzCon Portal Pass – that offers holders an array of perks, including access to exclusive events, priority entry to the show, preferred parking, separate registration and security lines, a dedicated lounge and more.

The Portal Pass is one of three ticket options alongside the core BlizzCon Pass which will offer holders the same full general-admission access as it has in previous years.

Convention-goers also have the option to attend the annual BlizzCon Benefit Dinner, where they can meet and chat with developers, artists, and other folks from Blizzard the night before the show at a laid-back charity dinner.

Dinner attendees also get full general-admission access to the show and all of the perks provided with the Portal Pass. Net proceeds from the dinner will go to benefit CHOC Children’s, whose stated mission is to nurture, advance, and protect the health and well-being of children.

“BlizzCon has served as a home away from home for the Blizzard community, a place where online friends can meet up in real life and new friendships are formed,” J. Allen Brack, president of Blizzard Entertainment, said in a statement. “We’re looking forward to welcoming everyone to the show this year, reconnecting, celebrating, and sharing some of our latest developments.”

BlizzCon 2019 will take place on 1 and 2 November with tickets going on-sale in two waves: Saturday 4 May and Wednesday 8 May. Further details, including different ticketing options, attendee perks, the collectible statues, and more can be found at www.blizzcon.com.

In addition to applicable taxes and fees, pricing is US$229 for the BlizzCon Pass, US$550 for the BlizzCon Portal Pass and US$750 for the BlizzCon Benefit Dinner. Prospective convention attendees can make advance hotel reservations now and receive special BlizzCon rates by booking through the BlizzCon hotel website.